FX Experience Has Gone Read-Only
I've been maintaining FX Experience for a really long time now, and I love hearing from people who enjoy my weekly links roundup. One thing I've noticed recently is that maintaining two sites (FX Experience and JonathanGiles.net) takes more time than ideal, and splits the audience up. Therefore, FX Experience will become read-only for new blog posts, but weekly posts will continue to be published on JonathanGiles.net. If you follow @FXExperience on Twitter, I suggest you also follow @JonathanGiles. This is not the end - just a consolidation of my online presence to make my life a little easier!
tl;dr: Follow me on Twitter and check for the latest news on JonathanGiles.net.
by Jasper Potts | Nov 20, 2009 | Devoxx, Games
We recently finished our session at devoxx on “JavaFX Games”, for all you you who have attended or read our previous post and played the game, here is the source.
Download Source
Enjoy!
We are excited to see all your cool physics experiments and games so please post links in comments.
by Richard Bair | Nov 20, 2009 | Devoxx, Games
We just finished our talk here at Devoxx called “Gaming JavaFX”. The talk was scheduled for Friday morning and we wanted to do something really fun and a bit lighthearted, but also really practical. Earlier this week James Gosling had a talk about the Java Store, and we wanted to provide some momentum to the idea that you can write really fun and interesting games in JavaFX and then load these up into the store.
Jasper posted a preview teaser earlier in the week of our Dude with a bomb. You’ll appreciate watching the talk at Parley’s when they have it posted (or you can pay Parley’s a few quid and see the talk even earlier).
The game we wrote is called “Dueling Dudes”. Its a non-scrolling side shooter, not unlike some other popular games like Scorched Earth or iShoot. Except we decided to replace the tanks and earth with dudes and boxes. We placed it in a warehouse and gave each box & barrel physical properties, and gave our dudes weapons and the ability to bash the terrain around. It was tremendous fun. I once read that every programmer should write a game at least once a year just for fun and to keep that youthful exuberance. I couldn’t agree more.
Technically it was a very pleasant and fun thing to work on as well. Integrating the physics engine was not very much work, and using a scenegraph to model things was very natural. We drove things mostly from the engine and a few well placed binds and a single Timeline which drove the world. Jasper pretty well wrote the whole thing over 3 days. Here was our secret equation for success:
We’ve hosted the game here at FXExperience, hope you enjoy playing it (and if you have troubles on your machine configuration we’d like to know that too!).
Click To Play
by Jasper Potts | Nov 17, 2009 | Devoxx, Games
Come see a cool new game we have written on the current JavaFX release and learn how we wrote it. We’ll even post a link to play it online, though I might have to save that till the end otherwise all I will hear in the room are explosions coming from every laptop.
Gaming JavaFX
with Jasper Potts & Richard Bair
Firday 20th Nov 9:30am
at Devoxx
For those unlucky few who are not attending Devoxx this year, you will be missing many great things. We will post the game and some blogs about it over the next couple weeks and the recorded talk will be available early next year online as a video.
Hope to see you there 🙂