FX Experience Has Gone Read-Only

I've been maintaining FX Experience for a really long time now, and I love hearing from people who enjoy my weekly links roundup. One thing I've noticed recently is that maintaining two sites (FX Experience and JonathanGiles.net) takes more time than ideal, and splits the audience up. Therefore, FX Experience will become read-only for new blog posts, but weekly posts will continue to be published on JonathanGiles.net. If you follow @FXExperience on Twitter, I suggest you also follow @JonathanGiles. This is not the end - just a consolidation of my online presence to make my life a little easier!

tl;dr: Follow me on Twitter and check for the latest news on JonathanGiles.net.

If you came to JavaOne 2012 or watched they keynote online you would have seen a cool proof of concept we did along with Canoo and Navis. In case you missed it, its on YouTube:

It was built on a early JavaFX prototype with added 3D mesh, Camera and Lighting support. The first public build of JavaFX 8 with the official support for this is now out for you to download, yay!

Download Java 8 EA b77 (including 3D) …

At the moment there is only support for Windows but a OpenGL version for other platforms is being worked on.

For a list of 3D features that are being worked on then check out the Open JFX wiki:
wikis.oracle.com – OpenJDK – 3D Features

Here is a very simple example to help you get started:

import javafx.application.Application;
import javafx.scene.*;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.*;
import javafx.stage.Stage;

public class Shapes3DViewer extends Application {
    @Override public void start(Stage stage) {
        PhongMaterial material = new PhongMaterial();
        material.setSpecularColor(Color.rgb(30, 30, 30));

        Shape3D[] meshView = new Shape3D[] {
            new Box(200, 200, 200),
            new Sphere(100),
            new Cylinder(100, 200),

        for (int i=0; i!=3; ++i) {
            meshView[i].setTranslateX((i + 1) * 220);

        PointLight pointLight = new PointLight(Color.ANTIQUEWHITE);

        Group root = new Group(meshView);
        Scene scene = new Scene(root, 800, 800, true);
        scene.setFill(Color.rgb(10, 10, 40));
        scene.setCamera(new PerspectiveCamera(false));

    public static void main(String[] args) {

Simple 3d Example App

I can’t wait to see what sort of cool things you guys will be able to do with it 🙂