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	<title>Comments on: UI Virtualization</title>
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	<link>http://fxexperience.com/2009/09/ui-virtualization/</link>
	<description>Sharing the Experience of JavaFX</description>
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		<title>By: Bea Stollnitz</title>
		<link>http://fxexperience.com/2009/09/ui-virtualization/comment-page-1/#comment-1147</link>
		<dc:creator>Bea Stollnitz</dc:creator>
		<pubDate>Tue, 13 Oct 2009 16:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://fxexperience.com/?p=167#comment-1147</guid>
		<description>Great post! 

It&#039;s reassuring to see that Silverlight, Swing and Android all encounter the same issues and come up with similar solutions.
Keep up the great work on Swing virtualization!

Bea</description>
		<content:encoded><![CDATA[<p>Great post! </p>
<p>It&#8217;s reassuring to see that Silverlight, Swing and Android all encounter the same issues and come up with similar solutions.<br />
Keep up the great work on Swing virtualization!</p>
<p>Bea</p>
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		<title>By: Romain Guy</title>
		<link>http://fxexperience.com/2009/09/ui-virtualization/comment-page-1/#comment-1049</link>
		<dc:creator>Romain Guy</dc:creator>
		<pubDate>Mon, 28 Sep 2009 21:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://fxexperience.com/?p=167#comment-1049</guid>
		<description>That&#039;s pretty much exactly what we do on Android to achieve good performance when scrolling lists. It works really well :p</description>
		<content:encoded><![CDATA[<p>That&#8217;s pretty much exactly what we do on Android to achieve good performance when scrolling lists. It works really well :p</p>
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		<title>By: zammbi</title>
		<link>http://fxexperience.com/2009/09/ui-virtualization/comment-page-1/#comment-1044</link>
		<dc:creator>zammbi</dc:creator>
		<pubDate>Mon, 28 Sep 2009 12:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://fxexperience.com/?p=167#comment-1044</guid>
		<description>I wasn&#039;t expecting to see a whole blog post on my suggestion :)
I&#039;m glad the link helped.
I now can&#039;t wait till the next version!</description>
		<content:encoded><![CDATA[<p>I wasn&#8217;t expecting to see a whole blog post on my suggestion <img src='http://fxexperience.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I&#8217;m glad the link helped.<br />
I now can&#8217;t wait till the next version!</p>
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	<item>
		<title>By: Tbee</title>
		<link>http://fxexperience.com/2009/09/ui-virtualization/comment-page-1/#comment-1022</link>
		<dc:creator>Tbee</dc:creator>
		<pubDate>Sat, 26 Sep 2009 05:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://fxexperience.com/?p=167#comment-1022</guid>
		<description>It must be great to really have a change to rewrite these components with all the knowledge that comes out of Swing.</description>
		<content:encoded><![CDATA[<p>It must be great to really have a change to rewrite these components with all the knowledge that comes out of Swing.</p>
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	<item>
		<title>By: Torch</title>
		<link>http://fxexperience.com/2009/09/ui-virtualization/comment-page-1/#comment-1020</link>
		<dc:creator>Torch</dc:creator>
		<pubDate>Sat, 26 Sep 2009 05:04:30 +0000</pubDate>
		<guid isPermaLink="false">http://fxexperience.com/?p=167#comment-1020</guid>
		<description>This sounds like a good move in the right direction. I&#039;d like to see this type of &quot;virtualization&quot; available for the whole scene, not only a few controls. My models data objects could then be bound (via binding pointers) to a few hundred recycled symbol nodes instead of having to create thousands of symbol nodes. 

The model already has thousands of data objects and the recyclable nodes could just dynamically bind to different model data objects that contain the instructions that tell the nodes how and what to paint. Chris Olivers Lens idea sounded promising as well as a way of solving the performance dilemma in complex scenes.</description>
		<content:encoded><![CDATA[<p>This sounds like a good move in the right direction. I&#8217;d like to see this type of &#8220;virtualization&#8221; available for the whole scene, not only a few controls. My models data objects could then be bound (via binding pointers) to a few hundred recycled symbol nodes instead of having to create thousands of symbol nodes. </p>
<p>The model already has thousands of data objects and the recyclable nodes could just dynamically bind to different model data objects that contain the instructions that tell the nodes how and what to paint. Chris Olivers Lens idea sounded promising as well as a way of solving the performance dilemma in complex scenes.</p>
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